![]() ![]() (Only activated in Depths Trial after left alive for a long period of time) The Enforcer raises its fists and then jolts them down in a vertical motion. The Enforcer begins to spin rapidly from the waist-up while holding its axe out, walking towards the closest opponent (fairly slowly) to cut them apart. ![]() This does low damage, and now has a higher quality animation shown by the Enforcer turning sideways and chambering its leg. The Enforcer kicks straight forward, throwing anyone hit far back and dazing them. This attack is faster but does less health and posture damage than High Swing. The Enforcer puts the axe to its side, and swings it horizontally in a swiping motion. This is a slower attack that does high health and posture damage. The Enforcer lifts its axe high and swings it down. The Enforcer blade is the shortest and the Enforcer Axe is the regular size. ![]() Notably, its variants (Enforcer Blade and Enforcer Hammer wielders) have size differences, the hammer variant has a replaced red neon with orange color, and is the largest out of the two. The Enforcer is said to be simply nothing more than "a destructive construct, made to kill those who tried to escape The Depths", but its origins may be more complicated. The Enforcer is a humanoid Boss who acts as the "final boss" of The Depths Trials, being the last and hardest one faced. ![]()
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